Tuesday, December 14, 2010

The end of Command and Conquer?

Is this the end?

Well folks it's been a long ride from the early 90's to 2010 but C&c has grown and evolved further than anyone probably thought possible. C&c started out as a very basic Real Time Strategy where attrition was the best strategy and the most expensive units were always the better ones to have. Before you destroyed you're enemy with waves and waves of soldiers and tanks; you had to make the coolest most heavily guarded base in the history of the world. Economics were a core foundation to the game; a faction needs resources to amass an army and to invest in infrastructure. But everyhting that made the original game and all subsequent versions popular was removed from the most recent version of C&c. EA isn't the first company to make a huge mistake with trying to reinvent a product, for example; ever heard of new Coke? It was a marketing disaster for Coke, they almost immediatly ceased production and returned to the old formula that made it popular in the first place, the original was iconic. the same goes for C&c the franchise is iconic and doesn't ever need to change... EA.. just give me new campaine, new units, and better graphics every year and you will be fine... its really not that hard just look at; Halo, Warcraft 1-2-3, Starcraft 1-2*(by the way Blizzard bent you guys over on that one), Call of Duty 1-6, and grand theft auto.

What do they have in common you ask?

THEY NEVER CHANGED ANYTHING BUT THE APPEARANCE OF EXISTING THINGS IN THE GAME, AND THEY ADDED TO THE GAME!! NOT FUNDAMENTALLY CHANGE IT! YOU GUYS DON'T DESERVE TO OWN THE RIGHTS TO THIS GAME JUST SELL IT TO BLIZZARD CAUSE THEY APPARENTLY HAVE BEEN THE ONLY COMPANY MAKING RTS' THAT UNDERSTANDS WHAT DIRECTION AND INNOVATION ARE.

Will EA fix the problem in an expansion pack? Its hard to say, but the story left off in a way that kind of implied the return of Kane and the Scrin from command and conquer 3

Wednesday, December 8, 2010

Command and Conquer 4 Tiberian Twilight

Command and Conquer 4 Tiberian Twilight



 C&c was a great game franchise that influenced many games, EA games raped the memory of C&c the original RTS. in this game EA did away with base building, instead you build all your units from a mobile walker, and even worse yet there is a food limit like in Blizzard's RTS style games. food limits and unnecessarily large bases is what made C&c what it was... goodbye Command and Conquer you will be sorely missed by many.









Command and Conquer Red Alert 3 Uprising

Command and Conquer Red Alert 3 Uprising



New units in this expansion made the base better, RA3 lacked units that uprising brings to the table. new units include; a C130 like allied aircraft, allied artilary, soviet toxic troopers, japan got some anti air infantry and anti tank robots.

an interesting point abot ths game was that it was available in digital download copies only.


Command and Conquer Red Alert 3

Command Conquer Red Alert 3



Red alert 3 was another version of C&c that didn't look promising for the games franchise. EA marketed the game as staying true to the original with cheesy B list Hollywood actors but is didn't. the actors were worse than ever before and you felt like EA was really trying to stay on budget for this one. The graphics were way too cartoon like and this diverged further from the original Red Alert. Another thing about this version of Red Alert is that its really hard to make a well guarded base like in the older red alerts. something new they did for this version of Red Alert was to introduce a third faction to the game Japan. in this alter reality WW2 never happened so Japan was never devastated by war.






Command and Conquer 3 Kanes Wrath

Command and Conquer 3 Kanes Wrath



As good as C&c3 was and is, Kane's wrath is not that great of an expansion for one sole reason... it added a build radius to your base so you can't do it however you want. it really disrupted the flow of play for me because i'm very particular about how i build my base and this expansion made that harder. the worst part was that it became clear that EA was actively seeking to change the nature of the game as we see in C&c 4 which is a goddamn train wreck!

on the positive side there are some awesome new units, notably the Hero class tanks, spoiler alert the GDI massive MCRV is the best it holds the most infantry for a more diverse defensive capability and it auto harvests tiberium right there on the spot making you cash, i mean put that baby through the center of a tiberium field and it's allready in a few seconds paied for itself just defend it a little and you're solid gold. Did i mention that it ranks up as well?  

Command and Conquer 3

Command and Conquer 3



this game was the best thing to ever come out of the C&c franchise. this game had it all, a good amount of upgrades, lots of units, and lots of buildings that required big bases. also the infantry and every unit had a second ability. this was a very balanced version of the original game plus all the good additions over the years. the graphics are out of this world, the solo play missions are challenging and stimulating with pretty good replay. another cool part of the game was how it was set years in he future from the original C&c so there were many storyline developments such as Kane still appearing to be quite young.




Command and Conquer Generals Zero Hour

Command and Conquer Generals Zero Hour

This was a great expansion to a really solid game, it added a few units and a bunch of extra missions, the other cool part was every faction from Generals got three new versions of themselvs so now you really had four options from choosing one of three teams. for eample USA had the base General, and three new ones with various benefits and costs like the air force general who couldn't produce tanks, but the air units were so strong and stealthy that they never really got shot down. so depending on your style of play there was probably a specific general that fit you best.