Wednesday, December 8, 2010

Command and Conquer Tiberian sun

Command & Conquer Tiberian Sun



Command and conquer Firestorm was a really awsome addition to the C&c series, it had been a few years since the original command and conquer and red alert was really popular. Red Alert was so popular that they re-released command and conquer on Nintendo 64, more recent versions of the game have been released for state of the art gaming platforms like Xbox and PlayStation. Tiberian Sun was a total revamp of the original command and conquer, totally new units and buildings (some iconic building remained the same), and a third neutral race. in Tiberan Sun Kane is back after being presumed dead since the original command and conquer (unless you saw him in a clip in red alert), Kane and the Brotherhood seek to destroy the GDI again but this time there is a much more complex game going on. In C&c and Red Alert; damage seemed to be somewhat unbalanced, tanks killed infantry really easily and infantry couldn't really ever stop a tank, also the radius of attack of every unit was similar because of the graphics. Now in Tiberian sun there were many more unit types that had a specific type of damage that worked well verses certain buildings or units, also the type of unit determined the units armor and range. In older versions of C&C it seemed as though the longer a units health bar was the more life it had, in TS it was different there was more complex equasions happening with damage detection.





 There were 3 major differences in TS then other C&c games that made TS better (in my opinion):
  1. cool superweapons (superweapons cooler than just a nuke)
  2. range of tech tree & unit diversity (lots of air, armored, and ground units to make)
  3. veteran units (after X amount of kills units ranked up their armor, damage, and recovered health)









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