Wednesday, December 8, 2010

Command and Conquer Generals Zero Hour

Command and Conquer Generals Zero Hour

This was a great expansion to a really solid game, it added a few units and a bunch of extra missions, the other cool part was every faction from Generals got three new versions of themselvs so now you really had four options from choosing one of three teams. for eample USA had the base General, and three new ones with various benefits and costs like the air force general who couldn't produce tanks, but the air units were so strong and stealthy that they never really got shot down. so depending on your style of play there was probably a specific general that fit you best.

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