Tuesday, December 14, 2010

The end of Command and Conquer?

Is this the end?

Well folks it's been a long ride from the early 90's to 2010 but C&c has grown and evolved further than anyone probably thought possible. C&c started out as a very basic Real Time Strategy where attrition was the best strategy and the most expensive units were always the better ones to have. Before you destroyed you're enemy with waves and waves of soldiers and tanks; you had to make the coolest most heavily guarded base in the history of the world. Economics were a core foundation to the game; a faction needs resources to amass an army and to invest in infrastructure. But everyhting that made the original game and all subsequent versions popular was removed from the most recent version of C&c. EA isn't the first company to make a huge mistake with trying to reinvent a product, for example; ever heard of new Coke? It was a marketing disaster for Coke, they almost immediatly ceased production and returned to the old formula that made it popular in the first place, the original was iconic. the same goes for C&c the franchise is iconic and doesn't ever need to change... EA.. just give me new campaine, new units, and better graphics every year and you will be fine... its really not that hard just look at; Halo, Warcraft 1-2-3, Starcraft 1-2*(by the way Blizzard bent you guys over on that one), Call of Duty 1-6, and grand theft auto.

What do they have in common you ask?

THEY NEVER CHANGED ANYTHING BUT THE APPEARANCE OF EXISTING THINGS IN THE GAME, AND THEY ADDED TO THE GAME!! NOT FUNDAMENTALLY CHANGE IT! YOU GUYS DON'T DESERVE TO OWN THE RIGHTS TO THIS GAME JUST SELL IT TO BLIZZARD CAUSE THEY APPARENTLY HAVE BEEN THE ONLY COMPANY MAKING RTS' THAT UNDERSTANDS WHAT DIRECTION AND INNOVATION ARE.

Will EA fix the problem in an expansion pack? Its hard to say, but the story left off in a way that kind of implied the return of Kane and the Scrin from command and conquer 3

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